Final Fantasy 14 Online is a popular MMORPG developed by Square Enix. It is one of the most popular games in the series, with over 10 million registered players. The game features an open-world environment where players can explore various locations and fight monsters.
The final fantasy 14 best class for beginners is a question that has been asked many times. In this blog, I will give you the best starting classes in Final Fantasy 14 Online.
Below are our suggestions for the finest beginning classes in Final Fantasy XIV, which will help you get off to a good start. Final Fantasy XIV, unlike most contemporary MMORPGs, does not assign characters to a particular class. Instead, it uses a job system (similar to that used in previous Final Fantasy games) that allows one character to perform several roles, so don’t worry about picking the ideal class since you won’t be stuck with it. Take a look at one of our best choices below and have fun!
All of the starting classes in Final Fantasy XIV are ranked from easiest to hardest.
Let’s get started with our list of the finest Final Fantasy XIV beginning classes. For novice players, this list is sorted from easiest to toughest, so if you’re searching for the easiest class in Final Fantasy XIV, you’ve come to the perfect spot! This list will be especially useful for people who are unfamiliar with MMORPGs.
1/9
Archer is a kind of archer (Bard)
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Job Masters: Luciane and Jehantel Fointeaume | Role: Ranged DPS | Starting Area: Gridania
Archer is by far one of the most beginner-friendly classes in Final Fantasy XIV. Archers may move freely while striking as a ranged DPS. This implies they can get in attacks even when melee DPS can’t. It also means that it does a fantastic job of teaching novice players how to dodge AoE assaults since there is no gameplay reason to stay put.
Archers have a simple set of skills and attacks. Their gameplay is reactive and heavily reliant on randomness (which can be good or bad depending on your luck). When some abilities are utilized, they have a potential to acquire (or proc) additional skills, thus gameplay will mainly consist of hitting the buttons that light up next.
Archers are mainly a support DPS profession with a number of skills that boost other members of the party. Archers get access to “song” skills that use a Song Gauge when they reach Level 30 as Bards. These songs may enhance damage, increase speed, improve defenses, and even remove debuffs from other players.
Archer is the beginning class for you if you want to have a number of skills that help your party members and have a lot of flexibility of movement.
2/9
Invoker (White Mage)
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Job Masters: E-Sumi-Yan and Raya-O-Senna | Role: Healer | Starting Area: Gridania
Conjurer is your sole choice if you wish to start the game as a healer. Fortunately, it’s a simple task that will show you how to heal in Final Fantasy XIV one step at a time.
Conjurer, like the Archer, is a reactive profession; if someone is wounded, you must heal them. The Conjurer’s toolbox is lacking in shield and mitigation skills. They have many regenerative healing skills, as well as excellent AoE heals and assaults. Unfortunately, the majority of those attacks have cast times, which means you’ll be stuck in one spot. This puts conjurers at a disadvantage in circumstances when there is a lot of mobility. To prevent having to dodge opponent strikes, the ideal approach is to position oneself far away from the battle.
When a Conjurer reaches Level 30, they get access to a Healing Gauge, which fills over time and causes lilies to blossom, allowing them to perform powerful healing skills. Using those lilies at higher levels will nurture the Blood Lily, which can be used to perform Afflatus Misery, one of the game’s most powerful AoE attacks.
Conjurer is your best and only choice if you want to play a conventional healer from the start with a basic yet efficient DPS rotation!
3/9
Gladiator is a movie about a gladiator (Paladin)
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Tank | Ul’dah as a starting area | Mylla and Jenlyns Aesc are the job masters.
Some individuals are born with an innate need to defend others, and tanks are among them. The Gladiator is the finest choice for a new tank in Final Fantasy XIV. The Gladiator wields a traditional sword and shield, but don’t be fooled: they also have a variety of magical powers under their sleeves.
Because of their passive shielding, gladiators have built-in damage mitigation. The bulk of their defensive abilities are geared on defending their companions. After reaching Level 30, Paladins get access to the Oath Gauge, which increases with each auto-attack and may be used to perform even more defensive actions. Paladins also have a healing ability called Clemency, which restores half of the player’s HP and heals a single victim.
Gladiators lack a lot of personal mitigation skills since they spend so much time protecting their party members. Their rotational ability is likewise extremely limited. If this isn’t your preferred way of play, pressing buttons in a particular sequence again and over may get tedious.
Gladiator is the beginning class for you if you wish to defend your group while inflicting physical and magical damage and casting the odd healing spell.
4/9
Lancer is a term used to describe a (Dragoon)
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Job Masters: Ywain and Alberic Bale | Melee DPS | Starting Area: Gridania
Look no farther than the Lancer if you place a premium on appearing cool above everything else. Lancers have access to some of the best-looking gear in the game, as well as some of the most bizarre abilities. Unfortunately, becoming a Lancer is a time-consuming process; you must put in the effort to get the benefits.
At the start of the game, Lancer is your strongest melee DPS choice. Despite the sluggish start, it quickly develops into a complicated and enjoyable task, complete with lengthy (but easy) ability combo rotations that will send your character flying all over the battlefield. Literally.
At Level 30, Lancers become Dragoons, and Dragoons are renowned for their leaps. This task includes a number of leaping assaults that, when performed properly, may be very spectacular. However, because to their locked motions, they may injure or even kill you if used incorrectly. While they are not a real support DPS, they do have a number of skills that boost damage and assist the group.
In the Heavensward expansion, having this profession leveled will also unlock some unique lines of speech. If you find yourself emotionally engaged in the story, joining a Dragoon is a fantastic option.
Consider the Lancer if you want to feel like a badass while performing lengthy ability combos and making sick leaps all over the battlefield!
5/9
Arcanist is a term used to describe a person (Summoner)
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Job Masters: Thubyrgeim and Y’mhitra Rhul | Role: Caster DPS | Starting Area: Limsa Lominsa
Perhaps you want to DPS but prefer to use magic as your weapon. Perhaps you’d want to play a support DPS as well. Perhaps you’d want to summon pets as well. Perhaps you’d want to be able to revive other gamers as well. Arcanist has a lot going on, and that’s before you consider that at Level 30, it splits into two jobs: Summoner and Scholar. This section will focus on the Summoner side of things; scroll down for a look at the Scholar side.
Arcanists can do a wide range of tasks, which necessitates the management of a wide range of talents. They have a variety of pets with various functions that can be easily switched between, and they can move about quite well at times (for a caster).
Arcanists may initially conjure adorable tiny carbuncles (a Final Fantasy hallmark), but after they reach Level 30, they can summon a larger range of pets chosen from different monsters seen during the main narrative of FFXIV.
Arcanist (Summoner) is your best option if you want a broad variety of pets at your disposal and don’t mind handling a wide range of various talents and abilities.
6/9
a boxer (Monk)
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Melee DPS | Ul’dah is the starting area | Hamon, Erik, and Widargelt Beake are the job masters.
What is the point of having weapons? Pugilists aren’t allowed! Pugilists (technically) utilize their bare hands to kill their opponents while dancing about them with ease, making them the second melee DPS option accessible as a beginning class. Their gameplay revolves on freeform ability combos and positional assaults, which means that some abilities do greater damage when used while flanking or standing behind an opponent.
When you’re playing a Pugilist, you need to move about a lot. The Lancer hops about a lot and has a few positional restrictions, but the Pugilist circles their opponent continuously, looking for the right moment to attack. The Pugilist is likewise a more freeform class, cycling through several “forms” when abilities are activated. These forms enable people to mix and match combinations depending on the circumstance. Some may find this to be a more intriguing playstyle, but for a novice player, the sheer number of choices may be overwhelming. Pugilist is a simple class to learn, but it may be difficult to master over time.
At Level 30, Pugilists become Monks, allowing them to use their chakra to unleash even more devastating strikes. Monk powers only become quicker and more sophisticated from here on out. During battles, you’ll need to weave together the proper strikes and make sure you’re in the ideal position to do the most damage.
If you can’t sit still and want to strike your opponent in a variety of ways, Pugilist is the beginning class for you!
7/9
Thaumaturge is a kind of thaumaturge (Black Mage)
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Job Masters: Cocobuki and Lalai Lai | Role: Caster DPS | Starting Area: Ul’dah
If you despise everything about the Pugilist description, you may be interested in the Thaumaturge. This is without a doubt one of the least mobile professions available. Thaumaturges are a dark and edgy caster DPS whose only purpose is to do massive damage while remaining as motionless as possible.
As a result, any encounter that necessitates a lot of mobility is bad for the Thaumaturge. This profession is best performed by someone who studies fights and can predict what will happen before it occurs. In other words, it may not be the ideal first employment for you.
It’s also a job that takes longer to get started than others. Thaumaturge’s cast periods are lengthy, as he spends much of his time alternating between two phases: Astral Fire and Umbral Ice. Each phase has its own impact on elemental spell damage, how many magic points (MP) they cost to use, and how much MP they restore. This results in a relatively basic ability cycle, which may be tedious for novice players.
Thaumaturges become Black Mages at Level 30, gaining access to more powerful versions of their original ice and fire spells. They will eventually get access to the Ley Lines ability, which allows them to stand in a circle that lowers their cast times. This is an important aspect of the job’s playstyle, since it emphasizes the Black Mage’s need to remain motionless. Enormous damage and the capacity to produce massive explosions are the price for all of this.
Try Thaumaturge if you want to see large damage statistics and don’t mind standing in one spot to obtain them.
8/9
scavenger (Warrior)
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Job Masters: Wyrnzoen and Curious Gorge | Role: Tank | Starting Area: Limsa Lominsa
The Marauder is a gory stronghold of defense, if the Gladiator is a shining beacon of protection for their group. They prefer the greataxe over the sword and shield, and they thrive for the excitement of combat, excelling at absorbing heavy blows and staying alive.
Marauders have a more freeform ability rotation than Gladiators. If you’re new to tanking, this may make them more difficult to manage. In addition, instead of a circle, they have a cone AoE attack, which may be difficult to line up while fighting groups of monsters in dungeons.
When Marauders reach Level 30, they get self-healing powers as well as personal mitigation capabilities. They also provide access to the Beast Gauge, which may be utilized to unleash devastating assaults. Warriors will get the ability Nascent Flash, which absorbs incoming damage as HP and transfers half of it to a selected party member while also decreasing damage received by 10%. As a result of all of this, the fighter is somewhat more responsive than the Paladin. This may be more enjoyable, but it can also be more perplexing for a novice player (particularly if they are new to tanking).
Check out the Marauder if you want to go beast mode and take and deal a lot of damage.
9/9
Arcanist is a term used to describe a person (Scholar)
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Job Masters: Thubyrgeim, Alka Zolka, and Surito Carito | Role: Healer | Starting Area: Limsa Lominsa
When an Arcanist achieves Level 30, they may choose between being a caster DPS profession like Summoner or becoming a healer like Scholar. This profession isn’t strictly accessible from the start, but if you want to heal but don’t want to play Conjurer, it’s worth noting.
Scholars are proactive healers, while Conjurers are reactive healers. They don’t have as many healing skills as the Conjurer, but they do have more shielding abilities that may help keep your group alive. Scholars may even prohibit parties from wiping in confined circumstances. Scholars are a pet management class that evolved from the Arcanist. They are summoned by fairies who help them in mending their party members.
Scholars gain from understanding what will happen in a battle as a preventative healer, but they may not be the ideal choice for your first employment. They must carefully manage their class resources to ensure that they have enough to cast heals and shields at precisely the right time. Running out of members of parliament at a critical time may mean catastrophe for the whole party.
Consider playing an Arcanist (Scholar) if you want to prevent your party from being wounded rather than healing them afterward and like having a tiny fairy companion to assist you!
Job and Class Descriptions in Final Fantasy XIV
But what is a profession in Final Fantasy XIV, and why are there classes in the game? A job is just a more advanced version of a beginner’s lesson. The purpose of the beginning courses is to offer you a general understanding of how a job will work in the long term. You will be able to pick up additional classes and switch between them by equipping various weapons after you achieve Level 10 in your initial class. Don’t worry if you make a bad choice while creating your character; you can always alter it afterwards!
You will get an equippable soul crystal (often known to as a job stone) when you achieve Level 30 in a class, which will enable you to unlock additional skills and transform your class into its ultimate job form. You can switch professions just as you can switch courses, and you’re not locked into your initial choice. There is never a good reason to remove this crystal from a profession and return it to its original class, since this would simply restrict your skill set.
When it comes to completing narrative and group content, all professions are viable choices as long as you understand how to play them. That said, certain professions are simpler to learn than others, and others aren’t even accessible at the start of the game. Several occupations aren’t included in the above list since they don’t have beginning courses. While the Rogue (which becomes the Ninja job) is technically a beginning class, you won’t be able to use it until you’ve reached Level 10 in another starting class, and you won’t be able to use it until at least Level 15 if you start the game in a city-state other than Limsa Lominsa.
Once players reach Heavensward, they may choose from three classes: Dark Knight (tank), Astrologian (healer), and Machinist (ranged DPS). The Samurai (melee DPS) and Red Mage (caster/melee DPS) professions, which start at Level 50, are available to Stormblood players. Finally, Shadowbringers may unlock Gunbreaker (tank) and Dancer (ranged DPS), both of which start at Level 60. If you want to play any of these professions, I recommend beginning with a class that has the same purpose (tank, healer, or DPS).
Be a part of the High Ground
That concludes our list of the top Final Fantasy XIV beginning classes! Even if you follow our advice, keep in mind that you may always change jobs after you reach Level 10 if you don’t like the one you began with. Don’t limit yourself to a single profession in Final Fantasy XIV since it’s a flexible game with many possibilities.
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Final Fantasy 14 is a popular MMORPG that has been around for over 10 years. This game has many different classes, but the best starting class is the final fantasy 14 best class 2024.
Frequently Asked Questions
What is the easiest DPS class in FF14?
The easiest DPS class in FF14 is the Dragoon.
What is the easiest class in FF14?
The easiest class in Final Fantasy XIV is the level 1 Disciple.
What is the most fun class in FF14?
The most fun class in Final Fantasy 14 is the Dragoon.
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